Changes with NetDrone Engine 1.5.1.1
- Remove all archives except server sources
- Remove all executable files included with Excels
Changes with NetDrone Engine 1.5.1.0
- Change Unity namespaces to CompatibilityStandards
- Delete non-free fonts
Changes with NetDrone Engine 1.5.0.1
- Precision testing and bug fixes for Unity 2021
- Repack Editions
Changes with NetDrone Engine 1.5.0.0
Changes with NetDrone Engine 1.4.0.0
- Fixed Tick64 bug in .NET editions
Changes with NetDrone Engine 1.3.2.0
Changes with NetDrone Engine 1.3.1.0
Changes with NetDrone Engine 1.3.0.0
- Apply changed new framework
- Added API documentations
- Added User guides
Changes with NetDrone Engine 1.2.4.0
Changes with NetDrone Engine 1.2.3.0
- Fixed Dns.GetHostName() ArgumentNullException
Changes with NetDrone Engine 1.2.2.0
Changes with NetDrone Engine 1.2.1.0
Changes with NetDrone Engine 1.2.0.0
- Fixed WaitLogin, WaitRelogin, WaitReconnect
- Fixed AutoFramework to GameFramework
Changes with NetDrone Engine 1.1.0.0
- Added ‘Reliable UDP’ function
- Added ‘packet encryption’ function (RC5, RC6)
- Wrote ‘NDP over HTTP’
- Added ‘Multi-Thread’ function
- Apply ‘Dispatcher structure’
- Added ‘Allocator’ function
- Apply ‘stack tracking function’ in OUTPUT and TRACE
- Apply ‘instruction of C# and C++ API’
- Wrote 'DummyClient' Tool
- Wrote 'CryptTester' Tool
- Wrote 'ReuseMemory' Tool
- Wrote ‘C# server' and 'PHP server' examples
Changes with NetDrone Engine 1.0.1.0
- Add English translation documents
Changes with NetDrone Engine 1.0.0.0
- Apply Auto Framework design
- Add Hierarchy indication functions: add GameObject that is created from Networks, Channels, Main State, Main Room, Main Player, and so on, when the example code runs
- Write CSV loader
- Write Data Converter
- Write examples of channel and room
- Write examples of chatting
- Write examples of auto connection
- Organise source code structures
- Write docs/* documents